An Introduction to Void

Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'.

The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design.

The pre-production phase of Void has been almost completed, any posts from now on will be focused on the production of the game. There will be updates with images of models and screenshots while the game is in production.

26 March 2009

Neutral Character Rig

The neutral character rig has gone through many iterations, as it started off very simple, but has since then developed into a more complex one, allowing our animator Caryn to have an easier job animating it.

Although we did have a few problems getting it into the engine as you can see from the video below.



This then meant that the rig had to be started again, and tests were run every step that the rig was changed, but it is now finished.

Caryn is busy animating it as we speak, so we can soon have the character in engine with the finalised animations on it as the player character.

Below is a video showing the controls of the rig with its texture applied to it.



There is ikFK control on the arms, just my recording software seemed to not include the channel box, while also managing to chop a bit off the top.

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