An Introduction to Void

Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'.

The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design.

The pre-production phase of Void has been almost completed, any posts from now on will be focused on the production of the game. There will be updates with images of models and screenshots while the game is in production.

26 March 2009

Emerald Cavern Whiteboxing

We are now working on the Emerald Cavern as well, the basic layout has been sorted in Unreal and now various tests are being carried out, making sure everything flows nicely.



Some of the stacks of platforms will be changing slightly from the pre-production, but will make more sense when playing.

The level is currently quite jerky in movement (climbing stacks etc) as we are currently creating various mutators for Unreal to change the Unreal defaults, so we can portray the movement we want.

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