Here are some light tests I did for the first level, The Anemone Sea.
The level itself is not the final build, and many assets are arranged solely to see how light will behave on them at various angles, most notably the orange pads.
These screenshots are taken from Unreal's InEditor Game. The Editor's game mode doesn't access the scripting files that allow our character to be used, so that is why it's first-person.
These screenshots are taken from the game itself, hence why our character is now there.
This is a lighting/material problem we found as a result of the light testing. It has since been rectified.
These are screenshots of the Emerald Cavern. The lighting wasn't my job for this level, so these are only examples of fog testing.
An Introduction to Void
Welcome to our blog which showcases the work that has been produced for our third year final project entitled 'Void'.
The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design.
The pre-production phase of Void has been almost completed, any posts from now on will be focused on the production of the game. There will be updates with images of models and screenshots while the game is in production.
The work on this blog has been created by Caryn Read, Robert Strachan, Andrew Winyard and Catherine Woolley who are attending the University of Wales, Newport studying Computer Games Design.
The pre-production phase of Void has been almost completed, any posts from now on will be focused on the production of the game. There will be updates with images of models and screenshots while the game is in production.
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