<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7173344173501964014</id><updated>2012-02-16T20:51:39.561Z</updated><category term='Pre-Production'/><category term='fog tests'/><category term='Design Document'/><category term='Anemone Sea'/><category term='Emerald Cavern'/><category term='Assets'/><category term='The Reef'/><category term='Checkpoint'/><category term='Textures'/><category term='Materials'/><category term='Levels'/><category term='Rig'/><category term='Production'/><category term='lighting tests'/><category term='Void'/><category term='Unreal Engine'/><category term='Animation'/><category term='Shimmering Towers'/><category term='Beacon Chamber'/><category term='Models'/><category term='Characters'/><title type='text'>Void the game project</title><subtitle type='html'>All work on this blog is the work of Caryn Read, Robert Strachan, Andrew Winyard or Catherine Woolley.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-7155356668193047714</id><published>2009-05-29T15:10:00.000+01:00</published><updated>2009-06-08T10:33:30.740+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><title type='text'>University of Wales, Newport Graduate Show featuring Void</title><content type='html'>&lt;a href="http://www.catmoo.co.uk/invite_front.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 497px; DISPLAY: block; HEIGHT: 366px; CURSOR: hand" border="0" alt="" src="http://www.catmoo.co.uk/invite_front.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;It was the opening night of the graduate shows at &lt;a href="http://www.newport.ac.uk/"&gt;The University of Wales Newport&lt;/a&gt; on Friday the 29th of May, which was including the Computer Games Design degree show as well.&lt;br /&gt;&lt;br /&gt;For those that were unable to attend here are a couple of photos, there is also a link below to see all the photos that had been taken. (The pictures below are more Void related though)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm3.static.flickr.com/2450/3586181377_4a128e6e96.jpg?v=0"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 500px; DISPLAY: block; HEIGHT: 375px; CURSOR: hand" border="0" alt="" src="http://farm3.static.flickr.com/2450/3586181377_4a128e6e96.jpg?v=0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://farm4.static.flickr.com/3556/3586172729_f1b8a7866b.jpg?v=0"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 500px; DISPLAY: block; HEIGHT: 375px; CURSOR: hand" border="0" alt="" src="http://farm4.static.flickr.com/3556/3586172729_f1b8a7866b.jpg?v=0" /&gt;&lt;/a&gt;&lt;br /&gt;A Flickr set of all the photos of the graduate show can be found &lt;a href="http://www.flickr.com/photos/9356587@N07/sets/72157619098020991/"&gt;here&lt;/a&gt;. Although sadly we didn't get any photos of the food that we had made, either way it was a very successful degree show, we learnt a lot from it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-7155356668193047714?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/7155356668193047714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/05/university-of-wales-newport-graduate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7155356668193047714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7155356668193047714'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/05/university-of-wales-newport-graduate.html' title='University of Wales, Newport Graduate Show featuring Void'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8261837346396165705</id><published>2009-05-11T03:25:00.001+01:00</published><updated>2009-05-11T03:26:58.635+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='fog tests'/><category scheme='http://www.blogger.com/atom/ns#' term='lighting tests'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Void Lighting Tests</title><content type='html'>Here are some light tests I did for the first level, The Anemone Sea.&lt;br /&gt;The level itself is not the final build, and many assets are arranged solely to see how light will behave on them at various angles, most notably the orange pads.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These screenshots are taken from Unreal's InEditor Game. The Editor's game mode doesn't access the scripting files that allow our character to be used, so that is why it's first-person.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light01.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light01.jpg" alt="Anemone Sea_Light01" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light02.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light02.jpg" alt="Anemone Sea_Light02" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light03.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light03.jpg" alt="Anemone Sea_Light03" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light04.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light04.jpg" alt="Anemone Sea_Light04" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These screenshots are taken from the game itself, hence why our character is now there.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light05.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light05.jpg" alt="Anemone Sea_Light05" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light06.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light06.jpg" alt="Anemone Sea_Light06" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;This is a lighting/material problem we found as a result of the light testing. It has since been rectified.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=AnemoneSea_light07.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_AnemoneSea_light07.jpg" alt="Anemone Sea_Light07" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;These are screenshots of the Emerald Cavern. The lighting wasn't my job for this level, so these are only examples of fog testing.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=EmeraldCavern_fog01.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_EmeraldCavern_fog01.jpg" alt="Emerald Cavern_Fog01" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://smg.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/?action=view&amp;amp;current=EmeraldCavern_fog02.jpg" target="_blank"&gt;&lt;img src="http://img.photobucket.com/albums/v450/captainsavvy2004/Uni/Void/VOID%20Screens/th_EmeraldCavern_fog02.jpg" alt="Emerald Cavern_Fog02" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8261837346396165705?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8261837346396165705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/05/void-lighting-tests.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8261837346396165705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8261837346396165705'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/05/void-lighting-tests.html' title='Void Lighting Tests'/><author><name>Caryn Read</name><uri>http://www.blogger.com/profile/12991643342177797644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp3.blogger.com/_XG3bEcmB7_8/R634-7y9-zI/AAAAAAAAAAM/FG_QaDZR2X0/S220/baby+me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-387692112228706145</id><published>2009-05-01T10:27:00.003+01:00</published><updated>2009-05-01T10:36:22.450+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Floating Character Model</title><content type='html'>Here is a spin around of the Floating character along with its current texture.&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="298"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4401816&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4401816&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="298"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In total he comes to 7636 tris.&lt;br /&gt;&lt;br /&gt;It was modelled and textured by Rob, using Maya, Zbrush and Photoshop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-387692112228706145?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/387692112228706145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/05/floating-character-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/387692112228706145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/387692112228706145'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/05/floating-character-model.html' title='Floating Character Model'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8063062657599867976</id><published>2009-04-30T22:58:00.007+01:00</published><updated>2009-05-22T03:04:42.468+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Heavy State Animations</title><content type='html'>Here are the the animations for the heavy state.&lt;br /&gt;&lt;br /&gt;Some notes on the animations:&lt;br /&gt;&lt;br /&gt;The heavy state doesn't have a jump function, but because it bounces off of the starfish bounce-pads, it needs a land animation. The brief wiggle before the land is used by the unreal engine for the 'air-time' between jumping and landing. that's why it doesn't flow smoothly like it should.&lt;br /&gt;&lt;br /&gt;As with the neutral state, there is no option to change the backwards speed compared to the forwards speed in Unreal Engine; both must be the same. Hence why are character is running backwards (a feat that is awkward for any biped).&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/uDWzh7Xc1GI&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/uDWzh7Xc1GI&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/HanjN8D_HCY&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/HanjN8D_HCY&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/WltK-pjItRQ&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/WltK-pjItRQ&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/Aglw_FwHmVs&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/Aglw_FwHmVs&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/EKeIrw0wxak&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/EKeIrw0wxak&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8063062657599867976?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8063062657599867976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-state-animations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8063062657599867976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8063062657599867976'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-state-animations.html' title='Heavy State Animations'/><author><name>Caryn Read</name><uri>http://www.blogger.com/profile/12991643342177797644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp3.blogger.com/_XG3bEcmB7_8/R634-7y9-zI/AAAAAAAAAAM/FG_QaDZR2X0/S220/baby+me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8117978343874217249</id><published>2009-04-29T11:00:00.000+01:00</published><updated>2009-04-29T11:00:00.908+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Rig'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Emerald Cavern Starfish Rigged</title><content type='html'>After having all the characters rigged I decided to do the starfish along side all my other work.&lt;br /&gt;&lt;br /&gt;Below is a video briefly showing the controls of the rig with a flat texture applied to it, although the actual texture is almost finished.&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="325"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4381619&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4381619&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As you can see his rig is quite simple, I wish I could of had less controls on it, but it seemed the best way to give Caryn the most control over it. I wanted to allow her to translate the bones as well as rotate, but Unreal wasn't having it, but I feel I figured out a good way to control the squash in it's belly for when the Heavy character falls on it, which isn't in this video, but I worked around it by using rotation on bones around the belly, which gives a similar effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8117978343874217249?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8117978343874217249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/emerald-cavern-starfish-rigged.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8117978343874217249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8117978343874217249'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/emerald-cavern-starfish-rigged.html' title='Emerald Cavern Starfish Rigged'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-7336722722085103523</id><published>2009-04-26T12:33:00.002+01:00</published><updated>2009-05-01T10:36:10.738+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Rig'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Character Changes Working With Our Characters</title><content type='html'>We have now jumped an even larger step in our game, mainly because our programmer &lt;a href="http://www.angelmapper.com/"&gt;Rachel Cordone&lt;/a&gt; gave me an updated version of the script which has allowed us to get our characters in. I had to add in a line of code so the game would look for the AnimTrees but other than that it was perfect.&lt;br /&gt;&lt;br /&gt;Also the glowing on the characters is due to the lighting which needs sorting.&lt;br /&gt;&lt;br /&gt;&lt;object height="324" width="405"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4327596&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4327596&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Now the only thing we have to do to have this perfect is tweak the animations, and the characters speeds to make them work well together. Get the jumps working, make them cast shadows, and perhaps change the camera.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-7336722722085103523?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/7336722722085103523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/character-changes-working-with-our.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7336722722085103523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7336722722085103523'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/character-changes-working-with-our.html' title='Character Changes Working With Our Characters'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8631337261002929293</id><published>2009-04-23T11:46:00.000+01:00</published><updated>2009-04-23T11:47:42.738+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Rig'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Floating Character Rig</title><content type='html'>While working on the heavy character rig I started on the floating character's rig, which took no time at all after doing two previous ones.&lt;br /&gt;&lt;br /&gt;He is very different in bone structure to the other models, as his movements are less complex and more flowing and elegant.&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="324"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4102008&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4102008&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I would like to point out that the texture is currently not finished, and is a very old version of the previous textures we were having.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8631337261002929293?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8631337261002929293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/floating-character-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8631337261002929293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8631337261002929293'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/floating-character-rig.html' title='Floating Character Rig'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-6849660193779820011</id><published>2009-04-15T12:41:00.001+01:00</published><updated>2009-04-15T15:22:33.493+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Rig'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Heavy Character Rig</title><content type='html'>After finding out we will be able to get changeable characters in our game, thanks to our programmer. The heavy character got rigged quickly so that animating could start being carried out.&lt;br /&gt;&lt;br /&gt;Below is a video showing the controls of the rig with its texture applied.&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="324"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4096300&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4096300&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;As you can see his rig is quite similar to the neutral character, with the slight changes being a fat control on his tummy and no face control. Caryn is now busy animating him so expect some animations on here soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-6849660193779820011?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/6849660193779820011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-character-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/6849660193779820011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/6849660193779820011'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-character-rig.html' title='Heavy Character Rig'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-7185226119145642940</id><published>2009-04-14T21:57:00.000+01:00</published><updated>2009-04-14T21:57:20.640+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Heavy Character Model</title><content type='html'>Here is a spin around of the Heavy character along with its current texture.&lt;br /&gt;&lt;br /&gt;&lt;object width="405" height="298"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4153498&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4153498&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="298"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In total he comes to 8240 tris.&lt;br /&gt;&lt;br /&gt;It was modelled and textured by Rob, using Maya, Zbrush and Photoshop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-7185226119145642940?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/7185226119145642940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-character-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7185226119145642940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7185226119145642940'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/heavy-character-model.html' title='Heavy Character Model'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-9104520767325824596</id><published>2009-04-11T10:50:00.003+01:00</published><updated>2009-04-11T10:59:08.669+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Character Changing Working</title><content type='html'>We have now jumped a huge step in our game, mainly because our programmer &lt;a href="http://www.angelmapper.com/"&gt;Rachel Cordone&lt;/a&gt; sent us some script which allows us to have changeable characters from trigger points. Below is a small video just showing what it allows us to do.&lt;br /&gt;&lt;br /&gt;It is currently using the unreal defaults, but we are getting our characters in at this present time with her help. Although as you should be able to see with the run through that each character that the test changes to has their own speed and abilities.&lt;br /&gt;&lt;br /&gt;&lt;object height="324" width="405"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4092551&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4092551&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="405" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The first character can run very fast and jump, where as the second character cannot jump and is much slower, and then the third character is even slower and cannot jump either.&lt;br /&gt;&lt;br /&gt;It is just amazing what she has given us, as without her we may have been in a bit of a sticky situation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-9104520767325824596?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/9104520767325824596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/04/character-changing-working.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/9104520767325824596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/9104520767325824596'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/04/character-changing-working.html' title='Character Changing Working'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-5259149312351152675</id><published>2009-03-29T08:51:00.011+01:00</published><updated>2009-04-30T21:30:40.914+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Neutral Character Animations</title><content type='html'>And here are the final animations for the neutral state character.&lt;br /&gt;Well, unless they need to be changed at a later date of course.&lt;br /&gt;There is an idle, a walk, a run, a backwards run and a jump. The jump has no pre-empt or reaction on the land because of the way Unreal does its jump function.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/9cczh2g0H6Q&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/9cczh2g0H6Q&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/syqe76bj6ZY&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/syqe76bj6ZY&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/qHFQ6myVYj0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/qHFQ6myVYj0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/CVwFSnR3C0g&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/CVwFSnR3C0g&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/qY5g35ChFBc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/qY5g35ChFBc&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And here is a video of some of the animations working in UT3 engine, though sadly not as a playable character just yet.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/j7f7ZX_Oypo&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/j7f7ZX_Oypo&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x402061&amp;color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-5259149312351152675?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/5259149312351152675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-animations.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/5259149312351152675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/5259149312351152675'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-animations.html' title='Neutral Character Animations'/><author><name>Caryn Read</name><uri>http://www.blogger.com/profile/12991643342177797644</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp3.blogger.com/_XG3bEcmB7_8/R634-7y9-zI/AAAAAAAAAAM/FG_QaDZR2X0/S220/baby+me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8650641743888595016</id><published>2009-03-26T17:00:00.000Z</published><updated>2009-03-26T17:00:00.996Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Emerald Cavern Whiteboxing</title><content type='html'>We are now working on the Emerald Cavern as well, the basic layout has been sorted in Unreal and now various tests are being carried out, making sure everything flows nicely.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3860841&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3860841&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Some of the stacks of platforms will be changing slightly from the pre-production, but will make more sense when playing.&lt;br /&gt;&lt;br /&gt;The level is currently quite jerky in movement (climbing stacks etc) as we are currently creating various mutators for Unreal to change the Unreal defaults, so we can portray the movement we want.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8650641743888595016?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8650641743888595016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/03/emerald-cavern-whiteboxing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8650641743888595016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8650641743888595016'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/03/emerald-cavern-whiteboxing.html' title='Emerald Cavern Whiteboxing'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-2075968229659644263</id><published>2009-03-26T13:00:00.000Z</published><updated>2009-03-26T13:00:00.388Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Materials'/><title type='text'>Anemone Sea tests</title><content type='html'>While learning about materials in Unreal I conducted some tests by creating a small Anemone Sea inspired room. &lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3857460&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3857460&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;If you notice the further away that the pads are, they slightly change colour. In this video it is a greenish yellow colour, but it will be changing to suit the lighting and shadow colours we want.&lt;br /&gt;&lt;br /&gt;The textures are currently not completely finished as they are preliminery textures.&lt;br /&gt;&lt;br /&gt;The character is in as a pick up, thanks to Andy finding out how to do so, this is why he doesn't cast a shadow or look like he's actually jumping much.&lt;br /&gt;&lt;br /&gt;There will be a version of the final Anemone Sea room coming up on the blog soon, showing how it is actually looking.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-2075968229659644263?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/2075968229659644263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/03/anemone-sea-tests.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2075968229659644263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2075968229659644263'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/03/anemone-sea-tests.html' title='Anemone Sea tests'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-7831785903565621688</id><published>2009-03-26T10:30:00.005Z</published><updated>2009-03-26T11:23:04.420Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Rig'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Neutral Character Rig</title><content type='html'>The neutral character rig has gone through many iterations, as it started off very simple, but has since then developed into a more complex one, allowing our animator Caryn to have an easier job animating it.&lt;br /&gt;&lt;br /&gt;Although we did have a few problems getting it into the engine as you can see from the video below.&lt;br /&gt;&lt;br /&gt;&lt;object height="324" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/q75F7G0HL9o&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;border=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/q75F7G0HL9o&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This then meant that the rig had to be started again, and tests were run every step that the rig was changed, but it is now finished.&lt;br /&gt;&lt;br /&gt;Caryn is busy animating it as we speak, so we can soon have the character in engine with the finalised animations on it as the player character.&lt;br /&gt;&lt;br /&gt;Below is a video showing the controls of the rig with its texture applied to it.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="225"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3856508&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3856508&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;There is ikFK control on the arms, just my recording software seemed to not include the channel box, while also managing to chop a bit off the top.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-7831785903565621688?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/7831785903565621688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7831785903565621688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/7831785903565621688'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-rig.html' title='Neutral Character Rig'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-1979561028355849265</id><published>2009-03-23T09:13:00.005Z</published><updated>2009-05-01T10:35:58.405+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Textures'/><category scheme='http://www.blogger.com/atom/ns#' term='Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Neutral Character Model</title><content type='html'>Here is a spin around of the Neutral character along with its current texture.&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uOyPW62vHAo&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uOyPW62vHAo&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In total he comes to 8240 tris.&lt;br /&gt;&lt;br /&gt;It was modeled and textured by Rob, using Maya, Zbrush and Photoshop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-1979561028355849265?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/1979561028355849265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/1979561028355849265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/1979561028355849265'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/03/neutral-character-model.html' title='Neutral Character Model'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-399239261907790670</id><published>2009-01-19T14:59:00.002Z</published><updated>2009-04-11T08:38:13.468+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Design Document'/><title type='text'>Design Document</title><content type='html'>The following is an explanation of the game which we have handed out at a presentation. It allows us to explain the game without having to post up our design document, as that is a constant work in progress.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;span style="color:#c0c0c0;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:100%;color:#666666;"&gt;&lt;strong&gt;Void&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#c0c0c0;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:100%;color:#666666;"&gt;Void is a third person action exploration game that integrates three unique environments each with their own physical character state.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Characters&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;There are three different states to the character (neutral, heavy and floating), each one allowing the player to progress through the spaces.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Environments&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Anemone Sea&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This space is designed to optimise game-play for the characters neutral state to advance through the area. It is populated with orange pads that sit on top of a bed of sea anemones, which undulate similar to the waves of the sea.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Emerald Cavern &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The state change the character obtains within this space increases its size and weight allowing it to push heavy rocks and take advantage of its weight to drop from a height onto bounce-pads that propel the character to a pre-defined location. This area is constructed from rocks and crystals giving it a more solid feel. The space provides contrast between the dark open expanse of the cavern and the emerald illumination produced by the crystal plates.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Shimmering Towers&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;It uses the floating state change which involves the player manoeuvring in-between pillars projected by air currents that will force the character up or down. The avatar slowly descends downwards towards an underlying mist which hides a sea of anemones.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Reef&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The final space it is a culmination of the previous three environments, layering the mechanics of each physical state and interlaying them into a single playable space. In turn optimising the environment to produce a spectacle of contrast, scale, colour and pacing. This allows us to create a diverse meaningful play that can increase the difficulty curve of the game due to the multilayered facets of the environment interactions that have been previously established.&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;You can also download this as a .pdf which also had the Void logo on it &lt;a href="http://www.catmoo.co.uk/summary_handout.pdf"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-399239261907790670?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/399239261907790670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/design-document.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/399239261907790670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/399239261907790670'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/design-document.html' title='Design Document'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-4423297370559924902</id><published>2009-01-19T14:58:00.000Z</published><updated>2009-01-20T17:57:21.521Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><title type='text'>Character Boards</title><content type='html'>The following images are of the character in its three states, along with a comparison of all three of them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXXnuxnFkyI/AAAAAAAAACo/5MlSThC1mpw/s1600-h/Neutral_char_state1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293391727821165346" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXXnuxnFkyI/AAAAAAAAACo/5MlSThC1mpw/s320/Neutral_char_state1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXXn5fZWwsI/AAAAAAAAACw/HlANVd9d9M0/s1600-h/Heavy_char_state1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293391911910294210" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXXn5fZWwsI/AAAAAAAAACw/HlANVd9d9M0/s320/Heavy_char_state1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXXpIr7olvI/AAAAAAAAAC4/KBcZmbDsjFY/s1600-h/Floating_char_state1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293393272484959986" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXXpIr7olvI/AAAAAAAAAC4/KBcZmbDsjFY/s320/Floating_char_state1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXXpc2u7v9I/AAAAAAAAADA/yo4z1cashBE/s1600-h/Comparison_char_states1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293393618981863378" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXXpc2u7v9I/AAAAAAAAADA/yo4z1cashBE/s320/Comparison_char_states1.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-4423297370559924902?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/4423297370559924902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/character-boards.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/4423297370559924902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/4423297370559924902'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/character-boards.html' title='Character Boards'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cTVR_sTQy2c/SXXnuxnFkyI/AAAAAAAAACo/5MlSThC1mpw/s72-c/Neutral_char_state1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-11613843676241909</id><published>2009-01-19T14:57:00.004Z</published><updated>2009-01-23T21:59:43.444Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Beacon Chamber'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><category scheme='http://www.blogger.com/atom/ns#' term='Checkpoint'/><title type='text'>Beacon Chamber</title><content type='html'>The following images are of the beacons which the character is produced from at the start of the game. These beacons are also utilised when being re-born from a checkpoint.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX2UOWpxtI/AAAAAAAAADI/_zfbb3whei4/s1600-h/starting_beacon_mood1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5293407764354811602" border="0" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX2UOWpxtI/AAAAAAAAADI/_zfbb3whei4/s320/starting_beacon_mood1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX2UXnp5pI/AAAAAAAAADQ/symGebcLm5U/s1600-h/starting_beacon1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5293407766842042002" border="0" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX2UXnp5pI/AAAAAAAAADQ/symGebcLm5U/s320/starting_beacon1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXo9B37b-AI/AAAAAAAAAIk/mBQ-Kczc7sI/s1600-h/checkpoint_beacon_mood1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 226px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5294611414329849858" border="0" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXo9B37b-AI/AAAAAAAAAIk/mBQ-Kczc7sI/s320/checkpoint_beacon_mood1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXo9DAf9hDI/AAAAAAAAAI0/w-3keh07XBA/s1600-h/pod_growth1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5294611433810396210" border="0" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXo9DAf9hDI/AAAAAAAAAI0/w-3keh07XBA/s320/pod_growth1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXo9CW1st8I/AAAAAAAAAIs/HhTVgj5aCFs/s1600-h/checkpoint_beacon1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5294611422627280834" border="0" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXo9CW1st8I/AAAAAAAAAIs/HhTVgj5aCFs/s320/checkpoint_beacon1.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-11613843676241909?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/11613843676241909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/beacon-chamber.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/11613843676241909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/11613843676241909'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/beacon-chamber.html' title='Beacon Chamber'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX2UOWpxtI/AAAAAAAAADI/_zfbb3whei4/s72-c/starting_beacon_mood1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-8835199945540369580</id><published>2009-01-19T14:56:00.000Z</published><updated>2009-01-20T17:57:38.769Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><title type='text'>Anemone Sea</title><content type='html'>These images are of the Anemone Sea, which is the first space that the player will encounter.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX5r07qaEI/AAAAAAAAADw/tWuziw2K9JA/s1600-h/anemone_sea_mood1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411468382464066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX5r07qaEI/AAAAAAAAADw/tWuziw2K9JA/s320/anemone_sea_mood1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX5sEHXFCI/AAAAAAAAAD4/5gWX_jLl1Bg/s1600-h/pads1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411472458060834" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX5sEHXFCI/AAAAAAAAAD4/5gWX_jLl1Bg/s320/pads1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX5sCxLdaI/AAAAAAAAAEA/LMpzY5SoogQ/s1600-h/anemone_sea1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411472096589218" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX5sCxLdaI/AAAAAAAAAEA/LMpzY5SoogQ/s320/anemone_sea1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX6nXVwgeI/AAAAAAAAAE4/A119LeUFVnA/s1600-h/root_structure1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293412491231003106" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX6nXVwgeI/AAAAAAAAAE4/A119LeUFVnA/s320/root_structure1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX5sdx82II/AAAAAAAAAEQ/fMm9Aqi3LzM/s1600-h/fountain_anemone1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411479347583106" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX5sdx82II/AAAAAAAAAEQ/fMm9Aqi3LzM/s320/fountain_anemone1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6BeR1R4I/AAAAAAAAAEw/PcH53xTIEBo/s1600-h/anemone_sea_layout.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411840258557826" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6BeR1R4I/AAAAAAAAAEw/PcH53xTIEBo/s320/anemone_sea_layout.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6BIMGKcI/AAAAAAAAAEo/5v3dUGOOcOw/s1600-h/anemone_progression3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411834328918466" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6BIMGKcI/AAAAAAAAAEo/5v3dUGOOcOw/s320/anemone_progression3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6A4BX_2I/AAAAAAAAAEg/sSaqIirdcKc/s1600-h/anemone_progression2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411829988982626" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX6A4BX_2I/AAAAAAAAAEg/sSaqIirdcKc/s320/anemone_progression2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX6AxyWDrI/AAAAAAAAAEY/nftAVV6v8WI/s1600-h/anemone_progression1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293411828315328178" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX6AxyWDrI/AAAAAAAAAEY/nftAVV6v8WI/s320/anemone_progression1.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-8835199945540369580?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/8835199945540369580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/anemone-sea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8835199945540369580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/8835199945540369580'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/anemone-sea.html' title='Anemone Sea'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX5r07qaEI/AAAAAAAAADw/tWuziw2K9JA/s72-c/anemone_sea_mood1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-1197045884333997281</id><published>2009-01-19T14:55:00.000Z</published><updated>2009-01-20T17:57:46.093Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><title type='text'>Emerald Cavern</title><content type='html'>These following images are of the Emerald Cavern, this is the second space that the player will traverse through.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX8iuxJwJI/AAAAAAAAAFY/kGcNJ8I4mjc/s1600-h/emerald_cavern_mood.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414610643828882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX8iuxJwJI/AAAAAAAAAFY/kGcNJ8I4mjc/s320/emerald_cavern_mood.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8ikoQzfI/AAAAAAAAAFg/uM2SSv9bn38/s1600-h/emerald_platform1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414607922187762" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8ikoQzfI/AAAAAAAAAFg/uM2SSv9bn38/s320/emerald_platform1.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX8wbaWP8I/AAAAAAAAAF4/9VfYwBtnNqM/s1600-h/starfish_bouncepad.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414845966073794" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX8wbaWP8I/AAAAAAAAAF4/9VfYwBtnNqM/s320/starfish_bouncepad.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8iURpA4I/AAAAAAAAAFA/RmCsCdpOrkc/s1600-h/emerald_board.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414603532338050" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8iURpA4I/AAAAAAAAAFA/RmCsCdpOrkc/s320/emerald_board.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX8wFqQHJI/AAAAAAAAAFw/BEKamJKWIGI/s1600-h/knockdown_feature1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414840127200402" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX8wFqQHJI/AAAAAAAAAFw/BEKamJKWIGI/s320/knockdown_feature1.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX8ieRbXnI/AAAAAAAAAFI/iAsDSbQZmk8/s1600-h/emerald_cavern_fountain.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414606215798386" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX8ieRbXnI/AAAAAAAAAFI/iAsDSbQZmk8/s320/emerald_cavern_fountain.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8idJZjhI/AAAAAAAAAFQ/MaEA2edPD80/s1600-h/emerald_cavern_layout.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414605913689618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX8idJZjhI/AAAAAAAAAFQ/MaEA2edPD80/s320/emerald_cavern_layout.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX8v6TW3DI/AAAAAAAAAFo/EuXUT4M9TjI/s1600-h/height_chart.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293414837078383666" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX8v6TW3DI/AAAAAAAAAFo/EuXUT4M9TjI/s320/height_chart.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-1197045884333997281?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/1197045884333997281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/emerald-cavern.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/1197045884333997281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/1197045884333997281'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/emerald-cavern.html' title='Emerald Cavern'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX8iuxJwJI/AAAAAAAAAFY/kGcNJ8I4mjc/s72-c/emerald_cavern_mood.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-3658175708396700563</id><published>2009-01-19T14:54:00.000Z</published><updated>2009-01-20T17:57:55.614Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><title type='text'>Shimmering Towers</title><content type='html'>These images are of Shimmering Towers, which is the third space the player will progress through.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX_y2VBMnI/AAAAAAAAAGg/H2Vw4F_X34o/s1600-h/shimmering_towers_mood1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418186086101618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 226px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX_y2VBMnI/AAAAAAAAAGg/H2Vw4F_X34o/s320/shimmering_towers_mood1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX_yZ3qz2I/AAAAAAAAAGA/_T0YouF42s4/s1600-h/dynamic1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418178446806882" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXX_yZ3qz2I/AAAAAAAAAGA/_T0YouF42s4/s320/dynamic1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX_yT7g1SI/AAAAAAAAAGI/xQ-Xanfz5gc/s1600-h/growth1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418176852317474" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXX_yT7g1SI/AAAAAAAAAGI/xQ-Xanfz5gc/s320/growth1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX_5cp_LkI/AAAAAAAAAGo/ZnrGfaca6hU/s1600-h/vents1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418299453812290" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX_5cp_LkI/AAAAAAAAAGo/ZnrGfaca6hU/s320/vents1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX_yj3k0WI/AAAAAAAAAGQ/nr7T361QnxE/s1600-h/shimmering_towers_fountain1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418181130768738" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX_yj3k0WI/AAAAAAAAAGQ/nr7T361QnxE/s320/shimmering_towers_fountain1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX_y3vfbqI/AAAAAAAAAGY/Jq9FSYlpzGk/s1600-h/shimmering_towers_layout1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293418186465570466" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXX_y3vfbqI/AAAAAAAAAGY/Jq9FSYlpzGk/s320/shimmering_towers_layout1.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-3658175708396700563?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/3658175708396700563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/shimmering-towers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/3658175708396700563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/3658175708396700563'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/shimmering-towers.html' title='Shimmering Towers'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cTVR_sTQy2c/SXX_y2VBMnI/AAAAAAAAAGg/H2Vw4F_X34o/s72-c/shimmering_towers_mood1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-3844752981930113345</id><published>2009-01-19T14:53:00.000Z</published><updated>2009-01-20T17:58:03.137Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Reef'/><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><title type='text'>The Reef</title><content type='html'>The following images are of The Reef which is the final space in the game, which combines everything that player has previously played through.&lt;br /&gt;&lt;br /&gt;The images up at the moment show ways for the character to progress through the area.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXYEte1ndTI/AAAAAAAAAHs/U86RjQ_K-nM/s1600-h/the_reef_progression1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293423591439168818" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_cTVR_sTQy2c/SXYEte1ndTI/AAAAAAAAAHs/U86RjQ_K-nM/s320/the_reef_progression1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXYEtlAUwFI/AAAAAAAAAH0/f7kD_rO8bJ8/s1600-h/the_reef_progression2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293423593094692946" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXYEtlAUwFI/AAAAAAAAAH0/f7kD_rO8bJ8/s320/the_reef_progression2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXYEtqITDBI/AAAAAAAAAH8/h34j6Zl6FmA/s1600-h/the_reef_progression3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293423594470312978" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXYEtqITDBI/AAAAAAAAAH8/h34j6Zl6FmA/s320/the_reef_progression3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXYEthzvSfI/AAAAAAAAAIE/taI7VNHKSak/s1600-h/the_reef_progression4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5293423592236599794" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 226px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cTVR_sTQy2c/SXYEthzvSfI/AAAAAAAAAIE/taI7VNHKSak/s320/the_reef_progression4.jpg" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-3844752981930113345?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/3844752981930113345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/reef.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/3844752981930113345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/3844752981930113345'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/reef.html' title='The Reef'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cTVR_sTQy2c/SXYEte1ndTI/AAAAAAAAAHs/U86RjQ_K-nM/s72-c/the_reef_progression1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-2796135963774554303</id><published>2009-01-19T14:52:00.000Z</published><updated>2009-01-20T17:58:10.461Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Reef'/><category scheme='http://www.blogger.com/atom/ns#' term='Anemone Sea'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><category scheme='http://www.blogger.com/atom/ns#' term='Shimmering Towers'/><category scheme='http://www.blogger.com/atom/ns#' term='Beacon Chamber'/><category scheme='http://www.blogger.com/atom/ns#' term='Levels'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters'/><category scheme='http://www.blogger.com/atom/ns#' term='Emerald Cavern'/><category scheme='http://www.blogger.com/atom/ns#' term='Checkpoint'/><title type='text'>Interactions</title><content type='html'>The following YouTube video is a playlist of all the interactions which have had animatics created for them, so that we have a record of how the assets and the characters interact with each other.&lt;br /&gt;&lt;br /&gt;&lt;object height="324" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/p/5067FAAE20BD4D50"&gt;&lt;embed src="http://www.youtube.com/p/5067FAAE20BD4D50" type="application/x-shockwave-flash" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-2796135963774554303?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/2796135963774554303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/interactions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2796135963774554303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2796135963774554303'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/interactions.html' title='Interactions'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7173344173501964014.post-2578717163285699300</id><published>2009-01-19T14:51:00.001Z</published><updated>2009-01-23T20:00:29.827Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Assets'/><category scheme='http://www.blogger.com/atom/ns#' term='Pre-Production'/><category scheme='http://www.blogger.com/atom/ns#' term='Void'/><title type='text'>Dress Assets</title><content type='html'>The following images are of assets that will populate the spaces to add variation to the levels.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXYDJzK0SmI/AAAAAAAAAHk/xQLEczouSBs/s1600-h/assets3.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5293421878909880930" border="0" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXYDJzK0SmI/AAAAAAAAAHk/xQLEczouSBs/s320/assets3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXYDJnj9soI/AAAAAAAAAHc/HB5v-phI8F0/s1600-h/assets2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5293421875794129538" border="0" alt="" src="http://4.bp.blogspot.com/_cTVR_sTQy2c/SXYDJnj9soI/AAAAAAAAAHc/HB5v-phI8F0/s320/assets2.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXYDJrc8WfI/AAAAAAAAAHU/ZqbJ_h6sbr8/s1600-h/assets1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 226px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5293421876838423026" border="0" alt="" src="http://3.bp.blogspot.com/_cTVR_sTQy2c/SXYDJrc8WfI/AAAAAAAAAHU/ZqbJ_h6sbr8/s320/assets1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7173344173501964014-2578717163285699300?l=voidthegame.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://voidthegame.blogspot.com/feeds/2578717163285699300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://voidthegame.blogspot.com/2009/01/dress-assets.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2578717163285699300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7173344173501964014/posts/default/2578717163285699300'/><link rel='alternate' type='text/html' href='http://voidthegame.blogspot.com/2009/01/dress-assets.html' title='Dress Assets'/><author><name>Catherine Woolley</name><uri>http://www.blogger.com/profile/02763656893996670792</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='15' src='http://4.bp.blogspot.com/_cTVR_sTQy2c/SbEs-5LROUI/AAAAAAAAAKg/nc021jhm9Ps/S220/logo_phpBB.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cTVR_sTQy2c/SXYDJzK0SmI/AAAAAAAAAHk/xQLEczouSBs/s72-c/assets3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
